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Wobbles's Avatar
Wobbles replied the topic: #1 2 months 3 weeks ago
Yea I have been kicking that around in my head as axis tuning is starting to get developed now, I think what is needed is a offset option in combination with a wrap around/mirror/cutoff option for how to handle what happens when the edge of the output axis. I think with enough of the right options that you could set up the gyro/accel for near anything
wirenut48's Avatar
wirenut48 replied the topic: #2 2 months 3 weeks ago
Another question if I may, and I assume it would be possible. A way to scale or set a ratio between input and output on each axis?
I had tried at one time mapping the gyros so I could swing the controller with my arms to make a golf swing. It kinda worked, but the issue I had seemed to be it didn't match the scale of the thumbstick. I would love to be able to use a Move controller for playing my golf games and would be limited without the game being written for it. But I believe it still would work really well with just the two axis used in game. Mapping the Y axis to control length of swing for distance. And rotation of the controller to the X to curve the ball left and right. But those input would each have to be on a different scale.
wirenut48's Avatar
wirenut48 replied the topic: #3 2 months 3 weeks ago
Thanks for taking the time in giving an insight of what the macros are going to be. I can see the framework with the mapping scheme, and the unlimited possibilities. Having multiple means and devices for triggers and actions with very specific control. Very exciting stuff that's going to be fun to play with.
ALRAHABY's Avatar
ALRAHABY replied the topic: #4 2 months 3 weeks ago
If you are not busy at any time open TeamViewer with me and see for yourself and give me the solution .... the controls 4 Playstation 4 and the only Xbox 1... or i wait the new update is better
Wobbles's Avatar
Wobbles replied the topic: #5 2 months 3 weeks ago
Mapping is going to be a lot more powerful, with even more power yet to come, but It wont be able to come close to the "do whatever you want" nature macros is going to have. I have been building the framework for macros from the start of this app and the recent additions of global actions and app sensing action actually tap into the same command set that macros will use. Previously macros triggers and actions were massive hard coded sets of IF...THEN statements, now both triggers and actions are all individual entities with self contained logic for determining if it is triggered or not and for the actions self contained logic to perform the action. This coupled with the fact that Input mapper scans all loaded assemblies including plugins for the triggers and actions and dynamically builds the menus to add them rather than there being a hard-coded list means that adding more macros and actions is as simple as just creating the self contained code anywhere in the application or in any plugin and IM will know how to add it to menus and make use of it.

Macros will open things up that most people dont even think about when picking up a controller, Ive personally enjoyed setting my room's smart lights up to change to a "gaming theme" whenever I launch Steam BPM, weird stuff like that.
wirenut48's Avatar
wirenut48 replied the topic: #6 2 months 3 weeks ago
Now will macros be integrated into the mapping? I don't know what you had planned for doing macros but just seems like you have almost everything there in mapping to create them. You would just need to add a function dropdown or header for things like Press/Release, wait, pause, ect.., to insert into the designation mapping. Then for your source selections I suppose you would need something similar to red/green functionality like 1.6 had for combination input triggers.
wirenut48's Avatar
wirenut48 replied the topic: #7 2 months 3 weeks ago
ALRAHABY's Avatar
ALRAHABY replied the topic: #8 2 months 3 weeks ago
HOW ?? I USED HidGuardian AND I DO RESTART PC IT SAME NOTHING CHANGE FOR CONTROLLERS I TALK ABOUT MORE THAN 2 CONTROLLERS
Wobbles's Avatar
Wobbles replied the topic: #9 2 months 3 weeks ago
Exclusive mode can be fixed by using HidGuardian
ALRAHABY's Avatar
ALRAHABY replied the topic: #10 2 months 3 weeks ago
Which I mean there are signs of error exclamation point next to the Bluetooth appear on most CONTROLLERS and when playing some games can play one controller by 2 player in game Because exclusive mode false ... hoe fix exclusive mode with All controllers ?

It is better to show the Xbox hands in the new version and support more than 4 hands.

Is set up the controllers in the registry.
Wobbles's Avatar
Wobbles replied the topic: #11 2 months 4 weeks ago
There is nothing for us to "fix", HidGuardian works still if you properly set up the controllers in the registry.
ALRAHABY's Avatar
ALRAHABY replied the topic: #12 2 months 4 weeks ago
Are you fix exclusive mode Because this program InputMapper HidGuardian not working with all controllers and i cant play many games co-op or 1-4-8 players