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Some tweaks to macros make it possible for me to finally start filling out more triggers and commands, and some long awaited documentation makes it possible for those interested in playing around with c# to do the same!

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Wobbles's Avatar
Wobbles replied the topic: #1 1 month 3 weeks ago
Its sort of a workaround, but IM normalizes all values to double sothey can be mapped from button to stick and vice versa, it means that buttons are actually just 1 or 0 and not true/false, so setting the sensitivity sets it to alwayse 0. Same would be the case if you wanted to map dpad to stick values but only wanted it to be a partial stick throw.
wirenut48's Avatar
wirenut48 replied the topic: #2 1 month 3 weeks ago
Setting the sensitivity to 0 did disable it. Would of thought that would only work for analog, got a lot to learn.
For now I'm just going to remap the dpadup to dpadright since that isn't being used. Like the idea of using the duration so can keep the default mapping with longer press.
Wobbles's Avatar
Wobbles replied the topic: #3 1 month 3 weeks ago
No, because then every button press would need to be held for 100ms to even trigger, default is instant.

There may be a bug in the duration stuff, havent fully tested that stuff. How about setting the sensitivity to 0?
wirenut48's Avatar
wirenut48 replied the topic: #4 1 month 3 weeks ago
Changing the Min duration didn't work, set to 90. Shouldn't the default Max duration be 100 instead of 0?
wirenut48's Avatar
wirenut48 replied the topic: #5 1 month 3 weeks ago
Had to close and re open IM to get the UI. Didn't think to use the duration that way, should work.
Also, copy profile doesn't work as it replaces the original.
Wobbles's Avatar
Wobbles replied the topic: #6 1 month 3 weeks ago
Did you get the UI to load? 2 options for blocking a channel, add a mapping override with 0 for sensitivity, or set the minimum duration high enough to ignore accidental short presses.
wirenut48's Avatar
wirenut48 replied the topic: #7 1 month 3 weeks ago
Don't see a way to unbind a button. I was looking for a way to disable the dpadup as I keep pressing it by habit from playing another game. It changes the camera to a view I really don't use, so would just like to disable it.

Edit: Then have the default action via a macro.
wirenut48's Avatar
wirenut48 replied the topic: #8 1 month 3 weeks ago
UI doesn't load when started with windows, just get a blank window.
wirenut48's Avatar
wirenut48 replied the topic: #9 2 months 19 hours ago
Once we get macros I'll probably use the stick in place of the trackpad for mouse movement anyway. Do like the block device feature, will be a much easier way to use macros to double up stick and button use.
Wobbles's Avatar
Wobbles replied the topic: #10 2 months 23 hours ago
You should be able to have a macro do that
wirenut48's Avatar
wirenut48 replied the topic: #11 2 months 1 day ago
I find assigning anything to any of the trackpad touch points unusable when also using the trackpad as mouse.
Touch is so sensitive that they are triggered when moving the cursor. I would prefer to have to click the top,left,right of the pad to avoid accidental inputs, or at least have that option.
Wobbles's Avatar
Wobbles replied the topic: #12 2 months 2 days ago
Macros are admittedly a bit empty until I make the set channel state or send keys and etc commands, but they should be quite easy to do now. I also want to make a "execute script" command where users can type their own c#,vb,js etc code in as a command and it will execute.
wirenut48's Avatar
wirenut48 replied the topic: #13 2 months 2 days ago
Keyboard mappings are working again with this build.
wirenut48's Avatar
wirenut48 replied the topic: #14 2 months 3 days ago
alright, bunch of things to play with, cool