Currently the most widely used version of InputMapper considered feature complete, however is being phased out in favor of InputMapper 1.7 which is more modern and stable and has less issues with Windows 10 and exclusive mode.
PC is still recovering from a re-format, but heres a quick update anyway.
I have now outsourced all email processing for our site to Amazon, this includes signup, password reset, and notification emails. Users that were having issues receiving emails from our servers should now receive them without any issue.
Here I show of the addition of the 3d Connexion Space Navigator controller in IM as well as some more useful features that I am leaving in for debugging and the progress made on macros. Macro trigger logic is about complete and working beautifully so far so I believe we are right on schedule for this revision of IM releasing before Christmas!
Ashley puts the moves on and recites some poetry, and just acts weird in general. I spend more time fighting the game mechanics than I do the geth and end up doing portions of the game over, and over, and over... But finally we beat the fucker!!!
Here I demo some of the bonus mapping options that are going to be standard in IM beyond normal keyboard and mouse emulation. I use Doom I to showcase new functionality such as automatic run modifiers on KB mappings to sticks, the new smooth mouse emulation, and cycling through weapons without taking up a whole bunch of controller macro slots.