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InputMapper 1.6

Currently the most widely used version of InputMapper considered feature complete, however is being phased out in favor of InputMapper 1.7 which is more modern and stable and has less issues with Windows 10 and exclusive mode.

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InputMapper 1.7

The most up to date branch of the InputMapper project. Features expanded support for even more input and output devices, better HidGuardian integration, more modern virtual game pad drivers using ViGEm, and much more.

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Here are the basics you will need to get started with InputMapper 1.5.

On Tuesday, August 9th at 8am - 12am EST, I will be live streaming the launch and first 4 hours of No Man's Sky. Join me for some morning beers as we talk shop, do some space pew pew and try our best to break the NMS servers. Ill be answering any question you may have about IM and its development as well as testing IM in NMS as we play the game with the best PC game controller there is, the Dualshock 4. If you have copies of the game be sure to join our steam group before the stream!

Input Mapper is designed to bridge the gap between the devices you use and the games you play. Started in 2014 as DS4Tool and then DS4Windows, Input Mapper immediately gained a strong following after allowing users to use their Dualshock 4 controllers in games that don't allow for the direct input protocol used by the device.