Game Detection API complete, Output plugins complete; but untested
Initial testing has begun on a feature I have wanted for a long time, that is cloud functionality in IM tied together by a solid game DB API. GiantBomb's API gives us functionality we need to make this possible.
Also work is taking place on the output device plugins.
Quick demo of IM's new theming functionality aswell as plugin driven input devices.
I wanted to do an in-depth video this week to celebrate our 3rd anniversery, but a failed NAS and my workstation on round-the-clock data reconstruction and recovery duty for the past 3 days has kept that from happening. So instead I taking the time to hammer some stuff out on the KB once again.
No video this week, working on bigger check in video for our 3 year anniversery quickly approaching next week!
One of the new features that I have been working on is theming. Virtually all aspects of IM will be theme-able by color, gradient, or image!
Another big thing being worked on is completely separating the code for input and output devices from the InputMapper core code making it accessible to plugin developers. This has resulted in a lot of side work that I am writing in parallel (which is slowing down overall releases) such as creating a standardized setting MVC as well as the overall interfaces needed for exposing IM features to developers.