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InputMapper 1.6

Currently the most widely used version of InputMapper considered feature complete, however is being phased out in favor of InputMapper 1.7 which is more modern and stable and has less issues with Windows 10 and exclusive mode.

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InputMapper 1.7

The most up to date branch of the InputMapper project. Features expanded support for even more input and output devices, better HidGuardian integration, more modern virtual game pad drivers using ViGEm, and much more.

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A bug was brought to my attention that caused a hitch in mappings when switching between windows caused by the active app lookup process. As a temporary fix, an option has been added to disable this functionality while I work on modifying the code so this performs in it's own thread.

The ability to map buttons and sticks to mouse scroll wheels has been added.

A flaw in a library that I have been using to reference device channel values by string, known as FastMember, has forced me to plan for some major back-end changes. But with these changes will come better performance and the possibility for more functionality going forward.

2 new actions have been added for use in InputMapper. Custom C# code allows you to write your own block of code and have it executed as an action anywhere in IM where Actions are allowed. Set channel value allows you to override a mapping for a channel and force a value into it.

Our server will be getting PHP and Apache updates today, expect outages and errors while this takes place.

Paypal seems to be having some issues with their notification system, which means accounts are not getting auto upgraded and the donation counter is stuck. If you donated and did not get your account upgrade please create a support ticket ( including your paypal email address and approximate date/time of donation and I will manually upgrade any accounts affected.

Sorry for the inconvenience.

Some tweaks to macros make it possible for me to finally start filling out more triggers and commands, and some long awaited documentation makes it possible for those interested in playing around with c# to do the same!