Quick discussion and demonstration showing off the Dualshock API that will help with the upgrades that IM is undergoing from the hardware interaction side
Demo of some of the new functionality you can expect from InputMapper when adjusting your stick and axes configuration, including independent control of positive and negitive side of the axis.
In Steam's recent developer conference, they announced the addition of support of new controllers to the Steam API, one of which being the Dualshock 4. As usual though the hype train took off before people stopped to read the destination.
I make my final valiant attempt to explain the differences between latency, data rate, and what IM measures and how it is/is not useful to users. I also get to showcase the new Macro Studio that I am very excited about that now has the ability to record!