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InputMapper 1.6

Currently the most widely used version of InputMapper considered feature complete, however is being phased out in favor of InputMapper 1.7 which is more modern and stable and has less issues with Windows 10 and exclusive mode.

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InputMapper 1.7

The most up to date branch of the InputMapper project. Features expanded support for even more input and output devices, better HidGuardian integration, more modern virtual game pad drivers using ViGEm, and much more.

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Some additional mapping options related to deadzone in progress as well as options to trigger a mapping depending on length of button press are on the way. Don't worry, mapping is starting to look scary and confusing but the UI will get more polish and there will be a lengthy tutorial video once things have solidified a bit more, in addition I have made sure that the default mapping options work out of the box needing no more user input than the source and destination channels to keep it simple.

More features have been added to the DualShock 4 plugin, making IM 1.7 almost feature complete for standard DS4 usage. Feedback, trackpad to mouse, audio volume all seem to be properly working.

As it turns out, the fancy code that I wrote from ODIF and IM2 that allowed me to add settings to the program with a single line of code and allowed the framework to auto generate setting pages and files, well, it sucks...