Here I show of the addition of the 3d Connexion Space Navigator controller in IM as well as some more useful features that I am leaving in for debugging and the progress made on macros. Macro trigger logic is about complete and working beautifully so far so I believe we are right on schedule for this revision of IM releasing before Christmas!
Ashley puts the moves on and recites some poetry, and just acts weird in general. I spend more time fighting the game mechanics than I do the geth and end up doing portions of the game over, and over, and over... But finally we beat the fucker!!!
Here I demo some of the bonus mapping options that are going to be standard in IM beyond normal keyboard and mouse emulation. I use Doom I to showcase new functionality such as automatic run modifiers on KB mappings to sticks, the new smooth mouse emulation, and cycling through weapons without taking up a whole bunch of controller macro slots.
Short video this week; I show off the progress on the new mouse emulation and how much smoother it is and no more hitching. I also show off the work so far in bringing the Macro system that I started to redo for IM 1.6.10 into the new IM.