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Check In: Sep 11 2018 (More macro demos, documentation; finally!)

1 year 3 weeks ago #11 by wirenut48
Had to close and re open IM to get the UI. Didn't think to use the duration that way, should work.
Also, copy profile doesn't work as it replaces the original.

Asus STRIX X299-E GAMING MB, i7-7820X 3.6/4.5GHz 8-Core, 32GB Corsair Dominator Platinum (CMD16GX4M2B2400C10), NVIDIA TITAN X (Pascal), Samsung 970 Pro 1TB M.2-NVMe w/Western Digital 2TB (WD2000F9YZ), Samsung 65Q9FN QLED, HTC Vive, 850w PS, W10

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1 year 3 weeks ago #12 by wirenut48
Changing the Min duration didn't work, set to 90. Shouldn't the default Max duration be 100 instead of 0?

Asus STRIX X299-E GAMING MB, i7-7820X 3.6/4.5GHz 8-Core, 32GB Corsair Dominator Platinum (CMD16GX4M2B2400C10), NVIDIA TITAN X (Pascal), Samsung 970 Pro 1TB M.2-NVMe w/Western Digital 2TB (WD2000F9YZ), Samsung 65Q9FN QLED, HTC Vive, 850w PS, W10

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1 year 3 weeks ago #13 by Wobbles
No, because then every button press would need to be held for 100ms to even trigger, default is instant.

There may be a bug in the duration stuff, havent fully tested that stuff. How about setting the sensitivity to 0?

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1 year 3 weeks ago #14 by wirenut48
Setting the sensitivity to 0 did disable it. Would of thought that would only work for analog, got a lot to learn.
For now I'm just going to remap the dpadup to dpadright since that isn't being used. Like the idea of using the duration so can keep the default mapping with longer press.

Asus STRIX X299-E GAMING MB, i7-7820X 3.6/4.5GHz 8-Core, 32GB Corsair Dominator Platinum (CMD16GX4M2B2400C10), NVIDIA TITAN X (Pascal), Samsung 970 Pro 1TB M.2-NVMe w/Western Digital 2TB (WD2000F9YZ), Samsung 65Q9FN QLED, HTC Vive, 850w PS, W10

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1 year 3 weeks ago #15 by Wobbles
Its sort of a workaround, but IM normalizes all values to double sothey can be mapped from button to stick and vice versa, it means that buttons are actually just 1 or 0 and not true/false, so setting the sensitivity sets it to alwayse 0. Same would be the case if you wanted to map dpad to stick values but only wanted it to be a partial stick throw.

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