Demo of some of the new functionality you can expect from InputMapper when adjusting your stick and axes configuration, including independent control of positive and negitive side of the axis.
The latest name of the controller mapping development project.
An input protocol developed by microsoft in the mid 90's designed to attempt to standardise communication between input devices and games. Direct input has been mostly replaced by XInput for most gaming devices, but Direct input remains fully supported by Microsoft due to the fact that complex devices such as flight sticks and wheels require it due to the more complex and higher number of inputs.
The latest name of the controller mapping development project.