Here I demo some of the bonus mapping options that are going to be standard in IM beyond normal keyboard and mouse emulation. I use Doom I to showcase new functionality such as automatic run modifiers on KB mappings to sticks, the new smooth mouse emulation, and cycling through weapons without taking up a whole bunch of controller macro slots.
ODIF is a framework written for InputMapper 2 that standardizes controller input channels and types to make them universaly mappible to eachother.
An input protocol developed by microsoft in the mid 90's designed to attempt to standardise communication between input devices and games. Direct input has been mostly replaced by XInput for most gaming devices, but Direct input remains fully supported by Microsoft due to the fact that complex devices such as flight sticks and wheels require it due to the more complex and higher number of inputs.
The latest name of the controller mapping development project.