For users that have been interested in getting additional devices supported under InputMapper, I have released the HID Report Listener utility that I demo'd in lst weeks check-in video. Tomorrows checkin will contain more details and how to use it in addition the information I would need to add a device to InputMapper.
The latest name of the controller mapping development project.
HID is a device class assigned to any device that takes physical user input and transforms it into application regignized input.
An input protocol developed by microsoft in the mid 90's designed to attempt to standardise communication between input devices and games. Direct input has been mostly replaced by XInput for most gaming devices, but Direct input remains fully supported by Microsoft due to the fact that complex devices such as flight sticks and wheels require it due to the more complex and higher number of inputs.
On one hand, I'm very sad to see that this tool doesn't react to input on a PlayStation Move Motion Controller, but on the other hand, I'm very pleased to see that it reacts to input from a Wii Remote (at least the kind I have)... although it is quite picky about it. The (useful) buttons on the Wii Remote itself works, but accessories... not so much. I'll let you know more about it after that check-in so I know exactly what to report to you.
Last Edit: 2 weeks 4 days ago by Zwip-Zwap Zapony. Reason: "One on hand" -> "On one hand"