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Check In: Feb 27 2018 (App Detection and commands released in nightly build)

1 year 9 months ago #51 by Wobbles
Because there is no filtering in place because that list is auto populated from all macro commands in the program because it is also plugin capable, it relies on a more in dept understanding of how the app works kind of like programming command into windows even in actual development

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1 year 9 months ago #52 by wirenut48
OK I can see there is going to be a bit of a learning curve here. But as you can see it does get a bit confusing for us here at this end, even though you did mention the functionality of it in your check-in..

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1 year 9 months ago #53 by Wobbles
There may come a point where a filtering mechanism is needed because I envision commands in the future that will only work when tied to device events etc, but right now it’s time better spent elsewhere

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1 year 9 months ago #54 by wirenut48
Definitely, every thing is working properly so I'll leave you alone to get some work done. But will let you know if I come across anything that doesn't.

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1 year 9 months ago #55 by Wobbles
Work my ass. It’s Sunday, I’m sitting on the beach drinking a beer lol.

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1 year 9 months ago #56 by wirenut48
LOL, good for you

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1 year 9 months ago #57 by wirenut48
Fist off I'm using the Sony dongle. First issue I was having I'm sure is do to the unity game not being able to detect loss of focus or termination. But I thought I would still report the behavior. Got a profile to load when steam bootstrapper runs and everything is fine on first startup. But had the game crash and on restart IM applied the profile to the virtual controller creating a second. So now I ended up with two controllers listed in the game to choose from. Every time I restarted a game a new controller was added until I reached the max, 5 virtual controllers listed Dev & Pr. By that time inputs were really sluggish.

But what makes me think something is not working right, when I turn off the controller the virtual 360 remains. Which then leads to the auto profile being applied to the virtual device creating another. I would think that turning off the controller would reset IM to Default. This brings up another inquire that is to have the Default profile listed with the available profiles to choose from. I'm sure there will be instances one would want to switch to the default profile. That would also make it possible to create some work a rounds by being able to choose default on loss of Focus or exit. Which leads to another topic.

Don't know if you read or understood in my previous post the need for a third event trigger. You have ON Focus, Not in Focus, but could also use On Exit. Sure there are going to be events you will what preformed when exiting that you don't want on Loss of Focus.

I think that's it for now.

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1 year 9 months ago - 1 year 9 months ago #58 by wirenut48
Oh there was one other thing. I was doing some profile switching tests using calculator for 1 and notepad for the other. This way I was able to text something that was not Unity related. It's definitely is messed up, similar to the above the new profile was being switched on both the DS4 and the virtual controller, creating a new one again.

Which reminds me of another thought/request. Once you shut down IM you lose the app history and any way to edit events set for those apps without having to relaunch the game or app. Would there be a way to save any apps that have events for further editing, like a often used list, or better yet choose which to save.

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