In case you live under a rock, it's a busy week in the games industry, none the less I do have some updates to quickly go over.
If you recall, a few months ago I did a open survey and asked what people thought should be the focus of my development time. With application sensing re-introduced back into the app I have begun moving onto the next thing, with the exception of the brief detour to account for server changes.
I have starting in the next area of focus, the mapping overrides. some features that will be introduced are reversing, mixing, filtering, toggling, and repeating. I will also likely focus on the axis tuning options as part of this as well.
Ill have more to show next Tuesday in my normal video as well as more detail, in the meantime if you think there are any features specific to mapping that you think should be included, feel free to post them!
An input protocol developed by microsoft in the mid 90's designed to attempt to standardise communication between input devices and games. Direct input has been mostly replaced by XInput for most gaming devices, but Direct input remains fully supported by Microsoft due to the fact that complex devices such as flight sticks and wheels require it due to the more complex and higher number of inputs.
The latest name of the controller mapping development project.