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Check In: Jul 31 2018 (Controller to KB/M complete, axis tuning implemented)

1 year 2 months ago #1 by Wobbles
One of the biggest features used in InputMapper over the...

One of the biggest features used in InputMapper over the years is it's ability to map controller inputs to keyboard and mouse commands. In the latest nightly build that has been introduced into 1.7 and offers more functionality and flexibility than ever. In combination with KB/M mappings there is also axis tuning present, and for the first time not only do users have access to deadzone, curve, and sensitivity, there is also a user customizable CDS equation for the more advanced users. Work has also begun on a plugin to allow all DirectInput devices into InputMapper.
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1 year 2 months ago #2 by wirenut48
wanted you to know that the tt fonts were not included in the new build

Asus STRIX X299-E GAMING MB, i7-7820X 3.6/4.5GHz 8-Core, 32GB Corsair Dominator Platinum (CMD16GX4M2B2400C10), NVIDIA TITAN X (Pascal), Samsung 970 Pro 1TB M.2-NVMe w/Western Digital 2TB (WD2000F9YZ), Samsung 65Q9FN QLED, HTC Vive, 850w PS, W10

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1 year 1 month ago #3 by wirenut48
The InputMapperIcons.ttf file is still missing in the Nightly Builds so there is no way to install the fonts. I luckily have a backup copy.

Asus STRIX X299-E GAMING MB, i7-7820X 3.6/4.5GHz 8-Core, 32GB Corsair Dominator Platinum (CMD16GX4M2B2400C10), NVIDIA TITAN X (Pascal), Samsung 970 Pro 1TB M.2-NVMe w/Western Digital 2TB (WD2000F9YZ), Samsung 65Q9FN QLED, HTC Vive, 850w PS, W10

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