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InputMapper 1.6

Currently the most widely used version of InputMapper considered feature complete, however is being phased out in favor of InputMapper 1.7 which is more modern and stable and has less issues with Windows 10 and exclusive mode.

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InputMapper 1.7

The most up to date branch of the InputMapper project. Features expanded support for even more input and output devices, better HidGuardian integration, more modern virtual game pad drivers using ViGEm, and much more.

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Some of you may be aware that earlier this year my mother went through some very serious health issues involving several brain aneurysms and a severe stroke in January.

Despite the severity of the stroke my mother survived and had been showing improvement all year in regards to getting her strength back to the point where she was starting to walk short distances with a walker.

However for reasons we are not completely sure of yet, she was found unresponsive and without a pulse on the morning of the 14th of Dec. She was taken to the hospital where they were able to restart her heart after another 3 arrests. After deliberation it was decided that in keeping with her living will that we let her rest. My mother passed away Dec 15 at 4:30am.

My family is still in complete shock and I ask for your best wishes but also that you allow us our privacy throughout this.

I also hate to ask this because a part of me feels it is an abuse of my platform, but another part of me really doesn’t care right now, but my family could use help in dealing with her final expenses as the nearly year long battle with her condition has left us all a bit tapped for such a sudden expense. I rarely mix personal issues and this project, but In this case I am hoping you wont mind.
I have set up a Fundly at Ive never done one of these so hopefully I set it up correctly.

I will let you guys know when I return to the project, but for now I need to be with my family.

Thank you.

A pretty serious memory leak bug has been discovered in IM 1.7. More accurately it's a buffer overflow issue where some mid- range or heavily taxed systems are generating output device reports faster than the output driver can process them. This in itself isn't an issue as devices do this all the time and is why DPC, interrupts and buffers exist. But the issue is that the output buffer isnt being corrected when it starts to back up which over time can become noticeable in the form of lag and audio glitches or other hardware device stuttering. This is a top priority right now as I modify the plugin to handle clearing a buffer when it starts to overflow.

The plugin system is getting some tweaks in the way that InputMapper manages the plugin instances themselves. Currently they are uncontained and pretty much after initialization IM has no real control or interaction with them whatsoever. I am going to start to tweak this and have the plugins exist within wrappers so they can have better access to settings and be more easily managed as-well as enabled or disabled as needed.

The Dualshock 4 plugin has been renamed to the Playstation 4 controller plugin and has settings to add 3rd party PS4 controllers to the detection list.

Documentation is going to get a bump soon as I focus on including documentation into the application itself as well as creating tutorials for common issues and setups.

Updates to the installer and the website have been among this weeks top accomplishments. Many bugs have been removed from the installer to make it more streamlined especially with upgrading. The site has a new downloads section that is still in progress that will keep a running change-log as well as ability to download older versions.

InputMapper now has the ability to notify users of newer versions, so make sure to update to that so you dont miss any important changes.

First connected devices will now get a popup wizard to walk through the basics of getting the profile created and a output driver selected.

Sorry it has taken so long to put out another in depth update, as you may have gathered, things have been a little crazy over here. Now that things have calmed down, i'd like to fill you in on a couple very cool new features coming to IM.

The first one isn't new to IM in general, and in fact is a pretty core feature that unfortunately has been missing for a while as other pieces of the application had to fall into place and be finalized first, but emulated keyboard and mouse output is back and is running smoother than ever.

The next one is something that people keep showing up and begging me for and is often confused with the above. I has been for a long time just out of my reach due to some limitations with my understanding of input device API's, but at long last I have cracked the keyboard and mouse as a INPUT device egg! That is right, very soon you will be able to use your physical mouse and keyboard to play PlayStation Now and Xbox Remote Play games. This comes with the caveat that many fundamental differences go into how a game responds to input between different devices like a controller vs a mouse, so dont expect to click a button and get the same experience as a true kb/m game, but with some tinkering using the numerous mapping connectors you may be able to come close.

On top of application changes, a lot has been going on with the site as well. You may have noticed the server shitting its pants last week

We did finally get things sorted and are now running smoothly and on a up-to-date CentOS install again. There are also some font end changes coming to the site, mostly focused at the downloads section. I am in the middle of writing a downloads plugin that will allow version histories so if a important feature breaks users can roll back to a previous version.