Input Mapper is designed to bridge the gap between the devices you use and the games you play. Started in 2014 as DS4Tool and then DS4Windows, Input Mapper immediately gained a strong following after allowing users to use their Dualshock 4 controllers in games that don't allow for the direct input protocol used by the device.
Starting in 2015 the project began to seek beyond just Dualshock 4 implementation and from that idea Input Mapper was borne. IM2 is currently under development and will feature a open framework and plugin system to allow 3rd party developers to expand the capabilities of the tool through plugins. IM seeks to eliminate the need for numerous tools to run numerous type of controllers by creating a single application that can accept any device and emulate any device.
Input Mapper's intuitive framework dubbed ODIF (Open Device Interaction Framework) will have application beyond the scope of gaming and open up user definable hardware to hardware interactions.
Simple single install process
You don't need to worry about prerequisites or drivers, Our single installer installs everything needed. Windows prerequisites not included in the installer will be downloaded and installed automatically during the install process.
Clean easy to navigate interface
No hard to navigate menus. No hidden options. Everything right where you would expect it to be.
Comprehensive mapping options
Map virtually any controller input to virtually any button, keyboard key, mouse action, and more!
Advanced macro builder
Perform any combination of keystrokes, button presses, and other advanced functions in sequence with the touch of a button. Map macros to triggers, or combinations of triggers for advances firing of macros. Use combos with excludes to expand the mappability of the controller beyond its normal button count for games with massive amounts of mappable commands.
Axis fine tuning
Not all games control the way you want, Input Mapper gives advanced axis tuning functionality that is especially useful in FPS.
ODIF is a framework written for InputMapper 2 that standardizes controller input channels and types to make them universaly mappible to eachother.
An input protocol developed by microsoft in the mid 90's designed to attempt to standardise communication between input devices and games. Direct input has been mostly replaced by XInput for most gaming devices, but Direct input remains fully supported by Microsoft due to the fact that complex devices such as flight sticks and wheels require it due to the more complex and higher number of inputs.
Sony Playstation 4 controller.
Prior name that this project used to be developed under.
An extremely old mapping software that later became DS4Windows
ODIF is a framework written for InputMapper 2 that standardizes controller input channels and types to make them universaly mappible to eachother.
HID is a device class assigned to any device that takes physical user input and transforms it into application regignized input.
An input protocol developed by microsoft in the mid 90's designed to attempt to standardise communication between input devices and games. Direct input has been mostly replaced by XInput for most gaming devices, but Direct input remains fully supported by Microsoft due to the fact that complex devices such as flight sticks and wheels require it due to the more complex and higher number of inputs.
The latest name of the controller mapping development project.
Sony Playstation 4 controller.
Prior name that this project used to be developed under.
An extremely old mapping software that later became DS4Windows