marc gooding wrote: Dude, this is it. The audio is somehow getting 'muted' of sorts when i launch IM. Though it doesnt appear to be ACTUALLY muted.
If i go to sound devices, there is nothing i can do to unmute it. I cannot change it and i cannot 'test' to hear audio - its just gone. BUT, if i go into the sound MIXER, then move the volume level up or down for whatever specific application is sending volume then it come back. (I have no hardware volume controller like you do on the keyboard as i use the volume dial on the speakers themselves). There is no indication that it is muted in Sound devices or mixer but it is, for want of a better word, muted.
So that fixes that issue at least (very much a hassle if you dont have a hardware key available to change the sound level in the mixer but hey it will work for now.) Thanks for taking the time to go over it and check for me mate! I could never have worked out the 'mute' state if you hadn't said as, like i say, there is no indication of it being muted.
Wobbles, i think its just understand how or why its getting 'muted' in some way when launching IM is the only real issue i believe atm. I can deal with setting exclusive mode and turning off exclusive mode atm (though i might have to test this with something like rocket league which has support for both dinput and xinput controllers to see if im getting double inputs.)
I was just coming back on to report a couple more things I have uncovered. As I started typing, I got the reply notification email. Anyways, glad that worked for you! A little bit of a hassle to have to go change volume by software though. I am looking at the macro settings, and I don't know if this would work for you, but maybe you can rig it so you have a certain (otherwise never-used) button combo to adjust your volume? I see it as an option under media control; I assume it's basically the same setting as what my keyboard buttons are doing. Then you could just invoke the macro to bump the volume a nudge and get the audio to re-engage. Not the prettiest solution, but maybe prettier than the way you have to do it now. Something like "Hold touchpad button and click R/L stick" or something.
On that note, it seems as though the audio drops during each profile change. I rigged it so IM on Auto-sense notices I am running PSNow (acl.exe) and switches to a profile for it. When I click away from the window, it switches back to Default and the audio disconnects. Hit Volume Up and I'm good to go.
On THAT note, this profile I have set for PSNow is trying to be as barebones as possible, to basically do what I was talking about before. I have Touchpad As Mouse disabled, so that wouldn't affect anything (though I guess the PS3 wouldn't have a touchpad anyways, but whatever). I also unchecked "Emulate controller" because that sounded like something that might act as a pass-through for me. With that unchecked, I don't really noticed a difference with PSNow. It still tells me that it's not a DS4 controller so features like tilt won't work... BUT... they do.
Actually, even with switching it back to Default profile, PSNow, despite the warning, is tracking gyros just fine for a game like Flower, where the only inputs ARE gyros. Thought that was interesting and worth passing on. As best I can tell, the rest of the buttons have remained mapped correctly via the Default profile as well, so I actually may end up with very little reason to actually go and disable InputMapper?
I haven't tried anything that does Direct and X input so I'm not sure if/when that will be a problem with the Wireless Adapter disabling Exclusive mode, but if I can figure out if I have any games that I can test with, I would be happy to. I could also see it being an issue that the wireless adapter and InputMapper are transmitting inputs from basically two controllers, but I haven't tried anything that has allowed me to notice yet.