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In Steam's recent developer conference, they announced the addition of support of new controllers to the Steam API, one of which being the Dualshock 4. As usual though the hype train took off before people stopped to read the destination.

Fact is DS4 support is coming to Steam's API, not Steam (as a blanket term). Though many game support the Steam Controller through built in backwards compatibility to the XInput standard, unless games explicitly use the Steam API, the Dualshock 4 support will have no bearing. And the truth is very few games currently do use the API for controller input.

But hopefully all this will change as Steam sweetens the pot and tries to lure developers to the API by adding more controllers (more to be announced). But as of yet the Xbox 360 controller is not on the list and since this would be the main selling factor for developers, one has to wonder why and how they got the Dualshock 4 on board before the more widely used and accepted 360 controller. Licensing issues?

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Wobbles's Avatar
Wobbles replied the topic: #1 4 years 2 months ago
Still gotta get my hands on a steam controller, but I do intend to add DS3 support during this period of updates to IM 1.6
Anacra's Avatar
Anacra replied the topic: #2 4 years 2 months ago
I especially love the visual UI you have for the macros (1.5 version - Haven't tried the new versions yet). It's so intuitive to see the inputs on one side and outputs on the other ( ). The remapping is also very quick and intuitive, and love that we can UNBOUND the buttons, which allows the outputs to come from just the macros and can avoid any dual output issues.

I wish you all the best and I look forward to the newer versions. I hope you'll keep the good aspects of 1.5 version (good visual UI of controllers, keyboard, etc.)

About keeping IM relevant, I think if you start supporting multiple controllers, your application can become the single go to for everything controllers. No need to mess with DS4Windows, Anti-Micro, Xpadder, etc. Adding the option to select which input (Dinput, Xinput, Steam Controller API, etc.) to use regardless of controller connected can also be added as options to give the player that much more flexibility.
Wobbles's Avatar
Wobbles replied the topic: #3 4 years 2 months ago
Glad Macros are getting a big feature boost soon, need to keep IM relevant somehow.
Anacra's Avatar
Anacra replied the topic: #4 4 years 2 months ago
I use Inputmapper mainly for macros. Steam API doesn't support macros, so I guess I'll be sticking with Inputmapper for the foreseeable future.