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InputMapper 1.6

Currently the most widely used version of InputMapper considered feature complete, however is being phased out in favor of InputMapper 1.7 which is more modern and stable and has less issues with Windows 10 and exclusive mode.

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InputMapper 1.7

The most up to date branch of the InputMapper project. Features expanded support for even more input and output devices, better HidGuardian integration, more modern virtual game pad drivers using ViGEm, and much more.

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Game Detection API complete, Output plugins complete; but untested

Initial testing has begun on a feature I have wanted for a long time, that is cloud functionality in IM tied together by a solid game DB API. GiantBomb's API gives us functionality we need to make this possible.

Also work is taking place on the output device plugins.

Quick demo of IM's new theming functionality aswell as plugin driven input devices.

I wanted to do an in-depth video this week to celebrate our 3rd anniversery, but a failed NAS and my workstation on round-the-clock data reconstruction and recovery duty for the past 3 days has kept that from happening. So instead I taking the time to hammer some stuff out on the KB once again.