A bug was brought to my attention that caused a...
A bug was brought to my attention that caused a hitch in mappings when switching between windows caused by the active app lookup process. As a temporary fix, an option has been added to disable this functionality while I work on modifying the code so this performs in it's own thread.
The ability to map buttons and sticks to mouse scroll wheels has been added.
A flaw in a library that I have been using to reference device channel values by string, known as FastMember, has forced me to plan for some major back-end changes. But with these changes will come better performance and the possibility for more functionality going forward.
ODIF is a framework written for InputMapper 2 that standardizes controller input channels and types to make them universaly mappible to eachother.
An input protocol developed by microsoft in the mid 90's designed to attempt to standardise communication between input devices and games. Direct input has been mostly replaced by XInput for most gaming devices, but Direct input remains fully supported by Microsoft due to the fact that complex devices such as flight sticks and wheels require it due to the more complex and higher number of inputs.