Things have been in a constant state of flux here with ever changing equipment and software, but hopefully I am narrowing down on a setup I like in this weeks video.
For the most part I talk about a new tool in development that should aid users in decoding HID packets that I need to add support for various additional controllers, contrary to what people seem to think it is not as simple as just giving me a VID/PID.
Also still working on moving the macros back to the profiles section of the application and testing some of Benjamins new drivers in the mean time.
HID is a device class assigned to any device that takes physical user input and transforms it into application regignized input.
An input protocol developed by microsoft in the mid 90's designed to attempt to standardise communication between input devices and games. Direct input has been mostly replaced by XInput for most gaming devices, but Direct input remains fully supported by Microsoft due to the fact that complex devices such as flight sticks and wheels require it due to the more complex and higher number of inputs.
The latest name of the controller mapping development project.