Some additional mapping options related to deadzone in progress as well as options to trigger a mapping depending on length of button press are on the way. Don't worry, mapping is starting to look scary and confusing but the UI will get more polish and there will be a lengthy tutorial video once things have solidified a bit more, in addition I have made sure that the default mapping options work out of the box needing no more user input than the source and destination channels to keep it simple.
An input protocol developed by microsoft in the mid 90's designed to attempt to standardise communication between input devices and games. Direct input has been mostly replaced by XInput for most gaming devices, but Direct input remains fully supported by Microsoft due to the fact that complex devices such as flight sticks and wheels require it due to the more complex and higher number of inputs.
The latest name of the controller mapping development project.