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This Months Donations
of $500.00 goal
Server, CDN, Network, Licensing
Developers Beer Fund
Stephen Brent Penados
Number of donations
InputMapper 1.7 (Beta) 1.7
IM 1.6 is being phased out as 1.7 nears completion
FAQs - Hardware
What do I need to use the DS4 wirelessly?
chipset Bluetooth 4.0 dongle is required, though others have hit or miss success,
has been known to be the most successful with the lowest latency.
a Sony wireless adapter
My DS4 shows up in windows and the inputs work in Windows Controller Properties (joy.cpl) but it does not show up in InputMapper
This is typically caused by the SCP drivers not being installed properly. You can either reinstall
completely to get the SCP driver to re-install, or you can browse to the SCP utility in the
program folder and manually install from there.
The emulated 360 controller is showing up as controller 2 in XInput
This is caused by extra ghosts of hardware that no longer exists lingering around. Use your device manager to remove all instances of 360 controllers then restart. Can also be caused by Nvidia's Shadow Play, this will need to be disabled.
I am getting double input in games, or the buttons are not mapped correctly, or my character keeps spinning.
This is typically caused by
not being enabled or not taking properly on connection, this can be verified in your log. Some games will not work properly without
A setting required by some games that allows IM to take exclusive access of a device, esentially hiding it from other applications. This prevents double input in most games that are not designed with industry standard input API's.
A chipset used in most bluetooth dongles.
An input protocol developed by microsoft in the mid 90's designed to attempt to standardise communication between input devices and games. Direct input has been mostly replaced by XInput for most gaming devices, but Direct input remains fully supported by Microsoft due to the fact that complex devices such as flight sticks and wheels require it due to the more complex and higher number of inputs.
The latest name of the controller mapping development project.